Inventory System By Dhroov Sharma
Items and Inventory System Description
Design an Items and Inventory system where players can interact with a dynamic environment. In this system, the player can:
- Explore the Environment:
- The player moves around a game world where various items are scattered on the floor.
- Interact with Items:
- Pick Up Items: The player can collect items from the environment and add them to their inventory.
- Drop Items: Items in the inventory can be dropped back into the world.
- Inventory Features:
- The player can carry multiple items of the same type, with no limit on general items (e.g., health packs, keys).
- The inventory automatically manages the storage of picked-up items.
- Weapon System:
- One of the scattered items is of the weapon type.
- The player can carry only one weapon of that item id at a time in their inventory.
- The weapon is usable and can fire projectiles.
- Bullet System:
- Bullets are also scattered items in the environment.
- The player must pick up bullets to use the weapon effectively.
- The weapon consumes bullets as ammunition when fired.
| Status | Released |
| Platforms | HTML5 |
| Author | DhroovSama |
| Made with | Unity |




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