Items and Inventory System Description

Design an Items and Inventory system where players can interact with a dynamic environment. In this system, the player can:

  1. Explore the Environment:

    • The player moves around a game world where various items are scattered on the floor.
  2. Interact with Items:

    • Pick Up Items: The player can collect items from the environment and add them to their inventory.
    • Drop Items: Items in the inventory can be dropped back into the world.
  3. Inventory Features:

    • The player can carry multiple items of the same type, with no limit on general items (e.g., health packs, keys).
    • The inventory automatically manages the storage of picked-up items.
  4. Weapon System:

    • One of the scattered items is of the weapon type.
    • The player can carry only one weapon of that item id at a time in their inventory.
    • The weapon is usable and can fire projectiles.
  5. Bullet System:

    • Bullets are also scattered items in the environment.
    • The player must pick up bullets to use the weapon effectively.
    • The weapon consumes bullets as ammunition when fired.
StatusReleased
PlatformsHTML5
AuthorDhroovSama
Made withUnity

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